![]() But I would flat out say the jump-jets as they are now are definitely worth the time to obtain and build. I'm going to go do some more actual testing now, since the topic intrigues me. Plus it reminds me of the old school 'Bionic Commando' game, a childhood favorite. It is tricky but not that hard, and the trick itself works way better with the jumpjets since on a single charge you can cross hundreds of meters. If you get decently good enough you can reach, maybe exceed, the speed of a Seamoth. With the grapple hook and jump-jet combo you can actually 'flutter' your jump-jet use to allow you to use the pull of the hook to propel yourself along the sea. Plus on that note, the jump-jets are more efficient with their thrust. While there is terrain that you just will really want the grapple hook for you will have to spend less time latched onto the side of a hill waiting for your thrusters to recharge since you get more out of every jump. Which is pretty nice when trying to scale deep holes or just the terrain in general. In general I get 100m jumps with the jump-jets, if you take even the low ball of 30% that is 30m extra per jump. While I have to make a more in depth experiment. If you park a cyclops nearby you again don't need both either. If I am just going into the underwater caves you can go with either one only and be fine. If I am exploring in the underwater island area without a cyclops nearby I would want both in case I miss a jump. Whether or not you need the grapple hook depends on the situation. Anyone else tried it? I agree that the PRAWN should not be faster than the seamoth but i do believe its vertical propulsion should have significant power to ascend, even if it is only short lived and at the expense of power drain. ![]() Still.im curious now to see if it does stack. Especially when there is much lower light on -400m.Īh i see, bummer, i got excited there for a minute. It is annoying to work in depth and not seeing where you go. The only thing I would like to see boosted is the PRAWN sonar or smth like that and boosted lights. In any case IMHO PRAWN suit shouldn't overlap Seamoth in a speed and agility. With it I could jump to low side of Floating Island from the depth and by using grapple hook jump on it. Then you can make a run for sulphur and craft jet module which really boosts your PRAWN. Much of speed you earn with grapple hook. For me there is "in-built jet" which isn't a module but a property of PRAWN, any way you can use "spacebar" for low jumping. Talissera, you mentioned that you can add a 2nd Jump jet mod, are you saying that they stack? Because if it does, that would solve the lack of power problem You need PRAWN only in River and Lava where you will travel with Cyclops because these location designed for it, they are very big and require long journey (more then two standard salt reginalds). You can use your Seamoth (with 3lvl compensator) and Seaglide to obtain Sulfur in Lava location (which is under Deep Grand Reef) and make your 2nd Jet which is far more powerful.Ĥ. Stock in-built jet can bring you back to Cyclops.ģ. You have Cyclops which can transport your PRAWN from location to location. Its purpose is for quick travel without hard work.Ģ. Yep, it's a tricky to use stock PRAWN chassis but. Now i know it is not meant to propel you into the sky like an F-16 on full afterburn but still, I would expect it to negate the need to use the Grappling hook after upgrading to the jump jet, even at the expense of power drain, sadly that is not the case. Switch to the jump jet Mod and I would say it might give you additional thrust equal to 30%-40%. ![]() I mean lets say the power from standard thruster out of 100% might be equal to say 10%-15% of thrust. So i finally crafted the jump jet mod for the PRAWN last night, and I must say i was a little disappointed.
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